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- #!BPY
-
- """ Registration info for Blender menus: <- these words are ignored
- Name: 'Axis Orientation Copy'
- Blender: 242
- Group: 'Object'
- Tip: 'Copy local axis orientation of active object to all selected meshes (changes mesh data)'
- """
-
- __author__ = "A Vanpoucke (xand)"
- __url__ = ("blenderartists.org", "www.blender.org",
- "French Blender support forum, http://www.zoo-logique.org/3D.Blender/newsportal/thread.php?group=3D.Blender")
- __version__ = "2 17/12/05"
-
- __bpydoc__ = """\
- This script copies the axis orientation -- X, Y and Z rotations -- of the
- active object to all selected meshes.
-
- It's useful to align the orientations of all meshes of a structure, a human
- skeleton, for example.
-
- Usage:
-
- Select all mesh objects that need to have their orientations changed
- (reminder: keep SHIFT pressed after the first, to add each new one to the
- selection), then select the object whose orientation will be copied from and
- finally run this script to update the angles.
-
- Notes:<br>
- This script changes mesh data: the vertices are transformed.<br>
- Before copying the orientation to each object, the script stores its
- transformation matrix. Then the angles are copied and after that the object's
- vertices are transformed "back" so that they still have the same positions as
- before. In other words, the rotations are updated, but you won't notice that
- just from looking at the objects.<br>
- Checking their X, Y and Z rotation values with "Transform Properties" in
- the 3D View's Object menu shows the angles are now the same of the active
- object. Or simply look at the transform manipulator handles in local transform
- orientation.
- """
-
-
- # $Id: Axiscopy.py 9470 2006-12-25 23:14:48Z campbellbarton $
- #
- #----------------------------------------------
- # A Vanpoucke (xand)
- #from the previous script realignaxis
- #----------------------------------------------
- # Communiquer les problemes et erreurs sur:
- # http://www.zoo-logique.org/3D.Blender/newsportal/thread.php?group=3D.Blender
- # --------------------------------------------------------------------------
- # ***** BEGIN GPL LICENSE BLOCK *****
- #
- # Copyright (C) 2003, 2004: A Vanpoucke
- #
- # This program is free software; you can redistribute it and/or
- # modify it under the terms of the GNU General Public License
- # as published by the Free Software Foundation; either version 2
- # of the License, or (at your option) any later version.
- #
- # This program is distributed in the hope that it will be useful,
- # but WITHOUT ANY WARRANTY; without even the implied warranty of
- # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- # GNU General Public License for more details.
- #
- # You should have received a copy of the GNU General Public License
- # along with this program; if not, write to the Free Software Foundation,
- # Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- #
- # ***** END GPL LICENCE BLOCK *****
- # --------------------------------------------------------------------------
-
- from Blender import *
- from Blender import Mathutils
- from Blender.Mathutils import *
- import BPyMessages
-
- def realusers(data):
- users = data.users
- if data.fakeUser: users -= 1
- return users
-
-
-
- def main():
-
- scn_obs= Scene.GetCurrent().objects
- ob_act = scn_obs.active
- scn_obs = scn_obs.context
-
- if not ob_act:
- BPyMessages.Error_NoActive()
-
- obs = [(ob, ob.getData(mesh=1)) for ob in scn_obs if ob != ob_act]
-
- for ob, me in obs:
-
- if ob.type != 'Mesh':
- Draw.PupMenu("Error%t|Selection must be made up of mesh objects only")
- return
-
- if realusers(me) != 1:
- Draw.PupMenu("Error%t|Meshes must be single user")
- return
-
- if len(obs) < 1:
- Draw.PupMenu("Error: you must select at least 2 objects")
- return
-
- result = Draw.PupMenu("Copy axis orientation from: " + ob_act.name + " ?%t|OK")
- if result == -1:
- return
-
- for ob_target, me_target in obs:
- if ob_act.rot != ob_target.rot:
- rot_target = ob_target.matrixWorld.rotationPart().toEuler().toMatrix()
- rot_source = ob_act.matrixWorld.rotationPart().toEuler().toMatrix()
- rot_source_inv = rot_source.copy().invert()
- tx_mat = rot_target * rot_source_inv
- tx_mat.resize4x4()
- me_target.transform(tx_mat)
- ob_target.rot=ob_act.rot
-
- if __name__ == '__main__':
- main()